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Yoshinori Kitase Director, Square Japan I think I remember that you wrote some concept/planning documents too, right?
It was just reciprocal because two big companies like to imagine theyre reciprocal.
Hironobu Sakaguchi Producer and executive vice president, Square Japan; Chairman and chief executive officer, Square USA 1994?
So thats why I took the job.We asked Sony not to mention the word RPG because people thought role-playing games were too long and repetitive and had a lot of waiting around.It just didnt work that way at Microsoft.Kazuyuki Hashimoto CG supervisor, Square Japan; Chief technical officer and senior vice president, Square USA You know, when Sakaguchi-san asked me to join Square, I told him that if Square was thinking about just competing with Sega or Namco, I wouldnt be interested.I dont think anyone from Nintendo gave us a hard time.Shinichiro Kajitani Vice president, Square USA At that time, Square was really close to Nintendo we were basically like a second party for them.So I said, I will get the TGS demo done.It wasnt just the fact that Square had the resources to get all the people and the hardware and the technology together, but even before seeing anything run, it was as if we knew we were going to be making history.It didnt have anything to do with my work.What I saw was there fruit ninja arcade mode game seemed to be a lack of flow between some of the lines.To do the PC port.It was much more aggressive and imaginative, and maybe a little less reasonable, but more fun.That whole mentality started to change around the time.A little smaller than a 4x4 table.Square made revenue and profit.Which Square, you know, firmly refused.Final Fantasy VII: Disc II, if you havent unlocked Yuffie Kisaragi and Vincent Valentine, you can do so after Cloud regains consciousness and joins the others on the Highwind.So there was certainly an element of that, but I do think a lot of it is tough to avoid.
When I was at Square, I was opposed to making them.