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I want to tetris game
I'm just a beginner and know nothing about C graphics.
The other big problem I had and still have with brick rotation is rotating near another brick.What was a little harder was displaying the score on xtree gold 3.0 dos the main screen once you lose the game.Making the game work is the hard part, but making the game cool is very important as well.Plus, the logic behind the game is simple enough to start, but there are still some difficulties which are very interesting to learn from.During the first game tom cat touch screen phase of testing, bricks were slightly overlapping each other (see figure).I wanted to try slowly moving the camera during the game to increase difficulty.Each level is faster than the previous one.So what I did was casting rays in 3 direction (left, bottom, right) at a very short distance.Given the process above, I thought it would be fairly easy.I ended doing something I didnt want to, but I had no choice: brick repositioning after landing.There are still some bugs, and there have been absolutely no work on the design layer.When pressing top or bottom arrow, the brick makes a 90 rotation clockwise or counter-clockwise, no problem.First problem: how to distinguish bottom collisions from side collisions?Rotating a red bar near the wall could mean wedging the bar into the wall.One necessity though, is that you need to know how to give color to text.